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I was working on the FOV part and realized that TDL has its own class for a map. Hopefully there won't be quite as many this time around :)ĮDIT: Well, spoke too soon on the TDL version. A special thanks to /u/Ginja_Ninja1, /u/Scautura, /u/Daealis, and Harmen on Discord for pointing out some mistakes in Parts 1 and 2. It's been quite the experience so far, and it's just getting started! I appreciate all the feedback. I will flesh these out more as soon as possible, but if you feel any particular section is especially lacking, please let me know.įinally, I want to say thank you to everyone who has taken an interest in this little project.
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Truth be told, most of my focus is getting the code sections right, so the text between may suffer a bit right now.
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One area I'm uncertain of is my explanations between the code blocks. I'm happy to report that next week's sections (part 4 and 5) are nearly complete, so hopefully in a few weeks I'll be ahead of schedule enough to start doing some of the extras provided in the Roguebasin tutorial.
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Get motivated!įAQ Friday: Discuss specific approaches to various aspects of development.įeedback Friday: Play a designated WIP roguelike and give feedback ( dev sign up instructions). Sharing Saturday: Share your progress (screenshots, changelogs, bugs :D). Tutorial Tuesday: An annual learn-to-make-a-roguelike series! Next one is not until June 2022, but check out the records for samples across many languages and libraries.
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Discuss WIP roguelikes and a broad range of RL dev topics. A community of active roguelike developers.
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